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Use your <Back>
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Bases |
Simple
Bases
- Base #1, Base #2,
Base #3, Outpost and
Depot.
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Simple
Base #1
3-Way Tub Base. For your initial base, place this close to the escape pod
so it will be easier to find. Near the cliff edge next to the Creeper Vine
forest is an excellent location, but anywhere in the Shallows is fine. |
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Construct: |
Inventory |
Gear: |
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x6
Fabricator
Medical Kit Fab
Radio |
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Optional, but
not needed immediately, is a Beacon to help locate your base. Spot Light
or Flood Lights could also help. Although this simple base can be used any
where as a depot, there are better options (see
Outposts below). |
Helpful
Hint:
Naming your lockers will save you a lot of time and frustration. Keeping
your stored inventory in an organized fashion will make production a lot
easier and help to prevent wasted trips for a single item you already have
on hand.
Designate a locker
near your Fabricator for Titanium, since that resource gets used the most.
Avoid using names like 'miscellaneous', 'stuff' or unnamed. |
Locker Name
Suggestions
TITANIUM |
Typically
will need more than one. |
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FINE METAL |
Gold/Silver/Lithium |
COPPER |
Second most
used ore
in the game |
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HVY METALS |
Lead/Magnetite |
FOOD |
Uncooked
Fish/Water/
Nutrient Blocks/Plants |
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ORGANICS |
Plants/Teeth/Gells |
FABRICS |
Rubber/Synthetics |
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GEAR |
Tools/Batteries/
Beacons/ |
SILICA |
Quartz/Glass/Salt |
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COMPONENTS |
Computer
Chips/
Wiring Kits/Ingots |
MISSION |
Next project
items to
help keep focus |
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GEMS |
Diamonds/Rubies |
Eventually some
lockers can be divided, like SILVER, GOLD and BATTERIES.
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Simple
Base #2
The second Base is a combination of Base #1 and the
Outpost. The Scanner Room is invaluable and can be
built as soon as you craft the Habitat Builder tool. Not only does this base
offer ample storage, utilizing the Scanner Room to locate resources is a
game changer. The initial scan range is 250 meters, but can be increased
to 400 meters by crafting an Increase Range Module using the on-board Fabricator.
The speed it locates resources can be done the same way. Crafting a HUD Module
will allow you to see the location while away from the Scanner. You only
need to do this once and works with any Scanner Rooms you build.
NOTE: The HUD can become overwhelming quickly. You can always turn off the
indicators by unequipping the HUD chip and placing it in your inventory.
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Construct: |
Inventory |
Gear: |
Scanner
Room
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x8
Fabricator
Speed Mod
Range Mod
First-aid
Radio |
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Simple
Base #3
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Keep in mind
your structural integrity as you add pieces to your base. Add Reinforced
Panels to at least two of the outer 3-way Tubes, which will add to hull
integrity. Attach these before adding Wall Lockers on the inside,
as anything attached to the walls may prevent you from building there. Moon
Pool entrance is on the bottom, be sure to allow enough space to dock your
Seamoth. In extended depths, a foundation can be placed directly below to
allow you to dock a Prawn Suit
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Outposts
These are are for areas you want to search. Upgrade the Scanner Room with
Speed and Range modules you can make from the on-board Module
Fabricator. |
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Construct: |
Inventory: |
Gear: |
Scanner
Room
Entry Hatch
Solar Panel
Wall Locker x2
Fabricator
Speed Mod
Range Mod |
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Depots
These are just a single Tube with a Hatch and 4 lockers inside for temporarily
storing materials when far away from your Pod. Because the Depot is unpowered,
there is no air unless you add a Solor Panel. Be sure to deploy a Beacon
so you can find the Depot later. The Depot can be de-constructed when no
longer needed. |
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Guide
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