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Simple Bases
- Base #1, Base #2, Base #3, Outpost and Depot.

Simple Base #1
3-Way Tub Base. For your initial base, place this close to the escape pod so it will be easier to find. Near the cliff edge next to the Creeper Vine forest is an excellent location, but anywhere in the Shallows is fine.

Construct: Inventory Gear:
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x6
Fabricator
Medical Kit Fab
Radio




Optional, but not needed immediately, is a Beacon to help locate your base. Spot Light or Flood Lights could also help. Although this simple base can be used any where as a depot, there are better options (see Outposts below).

Helpful Hint:
Naming your lockers will save you a lot of time and frustration. Keeping your stored inventory in an organized fashion will make production a lot easier and help to prevent wasted trips for a single item you already have on hand.

Designate a locker near your Fabricator for Titanium, since that resource gets used the most. Avoid using names like 'miscellaneous', 'stuff' or unnamed.

Locker Name Suggestions
TITANIUM Typically will need more than one.

FINE METAL

Gold/Silver/Lithium

COPPER

Second most used ore
in the game

HVY METALS

Lead/Magnetite

FOOD

Uncooked Fish/Water/
Nutrient Blocks/Plants

ORGANICS

Plants/Teeth/Gells

FABRICS

Rubber/Synthetics

GEAR

Tools/Batteries/
Beacons/

SILICA

Quartz/Glass/Salt
COMPONENTS Computer Chips/
Wiring Kits/Ingots

MISSION

Next project items to
help keep focus

GEMS

Diamonds/Rubies

Eventually some lockers can be divided, like SILVER, GOLD and BATTERIES.


Simple Base #2
The second Base is a combination of Base #1 and the Outpost. The Scanner Room is invaluable and can be built as soon as you craft the Habitat Builder tool. Not only does this base offer ample storage, utilizing the Scanner Room to locate resources is a game changer. The initial scan range is 250 meters, but can be increased to 400 meters by crafting an Increase Range Module using the on-board Fabricator. The speed it locates resources can be done the same way. Crafting a HUD Module will allow you to see the location while away from the Scanner. You only need to do this once and works with any Scanner Rooms you build.


NOTE: The HUD can become overwhelming quickly. You can always turn off the indicators by unequipping the HUD chip and placing it in your inventory.

Construct: Inventory Gear:
Scanner Room
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x8
Fabricator
Speed Mod
Range Mod
First-aid
Radio







.


Simple Base #3




Keep in mind your structural integrity as you add pieces to your base. Add Reinforced Panels to at least two of the outer 3-way Tubes, which will add to hull integrity. Attach these before adding Wall Lockers on the inside, as anything attached to the walls may prevent you from building there. Moon Pool entrance is on the bottom, be sure to allow enough space to dock your Seamoth. In extended depths, a foundation can be placed directly below to allow you to dock a Prawn Suit .



Outposts
These are are for areas you want to search. Upgrade the Scanner Room with Speed and Range modules you can make from the on-board Module Fabricator.

Construct: Inventory: Gear:
Scanner Room
Entry Hatch
Solar Panel
Wall Locker x2
Fabricator
Speed Mod
Range Mod













Depots
These are just a single Tube with a Hatch and 4 lockers inside for temporarily storing materials when far away from your Pod. Because the Depot is unpowered, there is no air unless you add a Solor Panel. Be sure to deploy a Beacon so you can find the Depot later. The Depot can be de-constructed when no longer needed.

Construct: Inventory: Gear:
2-Way Tube
Entry Hatch
Wall Locker x4
Beacon







Solar Panel

Back to Beginner's Base Guide


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