I took classes
at a local community college to earn a degree in Computer Aided Drafting
and Mechanical Engineering in the mid 80's. The computer course was the first
of is kind and still a new concept. Anyone remember the 10 inch floppy disks
and analog shuttle pad?
I bought Poser 4 in 2000
but found the models to be ungainly and pretty ugly. The models I created
looked far better. Even after spending over $600 in add-ons, I eventually
uninstalled Poser and went back to Metasequoia. I figured after a few years
of development, Poser would be a good program. With the introduction of Vicky
1 and 2, things started looking up. But my focus had turned to webpage design
during the dot com craze.
I used the program MakeHuman
to create people, but still lacked the ability to make them animatible. The
big break-through, for me, was when Daz|Studio came out. But real life had
me very busy and it would be several years before I was able to work with
3D again.
My first major project was
the '78 Cobra Motorhome and took me four months to create. I used the real
vehicle as a guide, measuring and photographing every inch. I took great
care to make the model as accurate and realistic as possible. To my surprise,
the RV was well received and I began making expansion packs for it. I came
up with the name MeshWorks to market these 3D products.
By this time, I started losing
my enthusiasm in creating models. Not so much as being burnt out, but just
watching the unsettling changes that were happening in the 3D community.
One content brokerage made policy changes to no longer allow off-site linking
for freebies. It was a disaster for the hobbyist and the 3D community in
general.
The one thing that allowed
this 3D community to flourish was the people willing to create and share
their work with others. When the leading brokerage followed suit a few years
later, I was done creating new products. I wrapped up several of the projects
I had began earlier and sadly walked away from the 'hobby' side of the industry
and turned more to commercial work. |