Prisoner Transfer
Level 19    

portrait
"Deliver a dangerous prisoner to the Civilian Station in Sector (xx,xx) to stand trial for murder."
Objective
- Embark Prisoner Gregory Hunts from this Station
- Travel to Sector (x,x)

- Deliver Prisoner to Civilian Station [21]

They will pay you:

[5 silver]

"Oh, not you again."
Requirements:
- Must have at least 1 passenger space available
- Purchase some form of security measure to secure prisoner (optional)


2000 Xp
600 Reputation
[ Accept ]
[ Decline ]






Prisoner Transfer
Security Recommendations

You are encouraged to purchase at least one restraining device


Restraints
10.1
Holding Cell
42.6
Cryo Pod
50.2
Cryo Chamber
96.6
Buy Buy Buy Buy
Must be installed in your ship to be effective


[ Continue ]
[ No thanks, I know this guy ]





Restraints
Manacle Handcuffs
Security level: +20%

Securely binds hands or feet

Energy cost: 0
Tech Level: 1
Item level: 1
Space: 0

Holding Cell
Installs 8ft. x 10ft. barred room
Security level: +50%

Features locking cell door and bunk beds

Energy cost: 0
Tech Level: 1
Item level: 2
Space: 1
Cryo Pod
Cryogenic Stasis Tube
Security level: +90%

Suspends one person in deep sleep

Energy cost: 1
Tech Level: 4
Item level: 11
Space: 0.5

Cryo Chamber
Cryogenic Stasis Tube
Security level: +96%

Suspends up to 2 persons in suspended animation

Energy cost: 5
Tech Level: 5
Item level: 11
Space: 1




Prisoner Transfer

Embark prisoner from this Station



Gregory Hunts
Former Syndicate Delegate
Level: 16
Expert Delegate - 102.5% efficiency
    [T2] Global Trading: +2.5%
Fleet Ships gain: Market Insight



[ Accept ]
[ Decline ]



Under construction
Mission Variables
Prisoner Gregory Hunts is sure he will NOT get a fair trial at the Civilian Station where the event took place. The Syndicate has already sent a squad of top-notch lawyer to defend him, Gregory figures the fix is in. Although he is not too mechanically inclined, he will try to escape, sabotage the Warp Drive and steal a Life Pod. If he acquires a weapon, he will try to hi-jack the ship if there are less then 3 members assigned to the Crew. Base Security Level: 20% + Tactician abilities less 100%

% event type
-100 - 0
1 - 20
21 - 50
51 - 80
81 - 90
91 -100
100+
Hi-jacks ship to Rebel Base at gun point
Escapes, damages Warp drive and uses Life Pod
Escapes, damages Warp drive, but is recaptured
Escapes and is recaptured
Feigns a medical emergency
Tries to convince you to free him
No unusual events
Failure
.
.
.
.
.
Complete






Prisoner Transfer
Transport prisoner to Civilian Station [x] in Sector (x,x)
close




Just as you enter the sector, an emergency message is received on the Burst channel. These Burst messages are one-way warp broadcasts sent as a data packet for long range communications in deep space. You are not able to respond without a Burst Communications Array.

"This is Knight Sector Patrol delta zebra five."

"You are transporting a wanted fugitive. Dock at Civilian Station [x] so we can take the individual into custody"

"I repeat. Dock at Civilian Station immediately."
Dock at Civilian Station [x] and Disembark delegation members


[ Accept ]
[ Decline ]






Prisoner Transfer
Transport prisoner to Civilian Station [x] in Sector (x,x)

"I can't believe you let the prisoner escape." Lieutenant Brasso growls in exasperation. "You are completely useless."

"We will probably never find him again. And, I'll have hell to pay when the Council hears of this." He says with a heavy sigh.

"You'll be lucky if you are not locked up. Be gone."
Disembark Station

You will receive:


1000 Xp
-550 reputation (Syndicate)


[ Accept ]
[ Decline ]
 




Prisoner Transfer
Transport prisoner to Civilian Station [x] in Sector (x,x)

"Glad that problem is solved. We have been in contact with civilian authorities and his trial will begin next week." Lieutenant Brasso tells you. "I appreciate your candor in this matter."

"Here is your payment." He says handing you a small, but heavy, documents cylinder. "We'll contact you if you are needed again."
Disembark delegation members

You will receive:

[5 silver]

2000 Xp
500 reputation


[ Accept ]
[ Decline ]
 



Mission Detail:
One time event;
Ship component damage adjusting Item level downward. Iem still functional at 50% of level loss. Above 0 is repairable [Tech Level x damage]. Zero or lower and the item is destroyed and must be replaced.

The new items presented can also be used for Bounty Hunting missions.

Goals;
1.) Introduce component damage (
2.) Adjust social status

Mechanics:
Most all sequences of mission are through pop up overlays (similar to A.G.E.)

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