Habited Systems are any
location that has been established and will contain from a single NAV beacon
and outpost to fully industralzed populated planets.
NAV Beacons are found in every habitated system
and are used for ship navigation. These beacons are laser arrays that send
a narrow beam of light that ships may follow. Small amounts of data are imbeded
in the beam with identification, status and information about other ships
in that lane.
Minor Systems are typically void of any planetary
bodies but may have large asteroids, small space stations or permanently
moored barges that serve as outposts and way points for travelers and mining
operations. These will have limited services and supplies.
Systems with Star Ports have larger space stations
with ship docking capability including repair and refueling facilities. A
Star Port is a trading center and defensive point.
Major Systems contain one to fifty planets. A
few of these have breathable atmospheres with stable conditions to support
life. These are typically heavily populated and often have bases on the
surface.
Territories are arbotory regions defined after
the war. The Reclamation stories take place in mostly the De-milartized Zones
between the Federation and Bogar regions and known as the Wastelands.
Special anomliles are typically hazardous and
should be avoided.
Trade routes are patroled by regional authorities
in the Wastelands and by military in Federation space and able to render aid for ships in distress. Lesser used
routes may encounter pirates based on the frequency of use and offer no services in route
Time Distance labelled on
navigation routes indicate travel time based on engine type. Very few
ships in Reclamation have light speed engines and are very costly to
operate (upto 1 million credits per unit). Barges and Floatillias are
typically fitted only with impulse engines.
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