The year is 2284 and humanity has spread across
the galaxy with reckless abandon. Establishing colonies, bases and even vast
cities on every habitable planet that was reached. Hundreds of space stations
and star ports were built in systems that didn't have a planet that was habitable
or could be terra-formed. Vast amounts of natural resources were consumed
in the blind race to expand humanity through out the stars. Humans also
encountered and befriended several alien races. But the human race must have
gone one planet too far.
In 2278, the Solidarity War began with an alien
race called the Bogaar, which left the galaxy in chaos. Tens of millions
humans and alien allies were killed in this power lope-sided five year long
confrontation. With their superior smart weapons, the Bogaar relentlessly
attacked human establishments. Nearly all of a vast armada of warships were
laid to waste from the onslaught. It looked as though the Bogaar would march
all the way to Terra, but as suddenly as the war began, the invaders retreated
back to their home-worlds sending a single, vague message that simply said
not to enter their territory.
Two years later, it is still not clear where
the Bogaar territory boundaries are. Ships that wander too close are quickly
attacked and never heard from again. A wide DMZ has been established between
the two factions. Within this de-militarized zone the fragmented human race
venture lightly fearing provoking another war. This lawless area, now littered
with abandoned colonies and mining facilities, has become a haven for pirates,
smugglers and other low-life. A few locations provide some sanctuary and
are typically seedy taverns aboard defunct space stations or delapitated
barges.
Besides the resources lost during the war, human
men were the largest loss and are now a rare commodity. With a gender ratio
of ten to one, males of breeding age have all but become prostitutes. Pampered
and protected. Even with Life Engineers franticly creating children in the
laboratory, it will be years before a balance is renewed. Women are strongly
encouraged to bare children either naturally or artificially. But, women
are now the working class holding the society together.
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Alien Races |
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Boggar
The Bogaar (Bō - gār) are a smooth-skinned reptilian race that are
built for battle. Their entire culture is war-like and confrontational. They
are constantly at war with each other and feudal clans battle for supremacy.
In addition to being extreme warriors, they have mastered the physics of
gravity. Seeing it as the greatest force in the universe, much of their studies
have focused on gravity based sciences and weaponry.
Bogaar are androgenic and lay four to six clutches
of eggs during their life span. A typical clutch produces 30 to 50 offspring,
of which only 10 or 20 survive. Boggar do not nurture their young and often
left to fend on their own. Boggar seem to take great pleasure in torturing
their prisoners. |
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Allinav
A friendly zebra-like race of humanoids called the Allinav (a name given
to them by humans because they smell vaguely of vanilla). Their home worlds
are Anasco and Hupa (14A3-49 and
14A4-92 respectively) and were discovered
just prior to the war. The Allinav are reclusive and try to keep their contact
with other races as limited as possible. Even though many Allinav harbor
misgivings about the human race, they contributed greatly to the war efforts
and sustained heavy losses. Allinav are naturally excellent pilots and can
calculate navigation way-points without the use of a computer.
Although this race is relatively calm and
mild-natured, they are easily spooked and will lash out violently when
frightened. They speak there own language, but have learned human languages
very quickly. However, human idioms and jokes are not something an Allinav
can comprehend. They also dislike being compared to horses. |
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Headline; Space is deadly.
Ships:
Ships do not have shields or cloaking
devices in Reclamation. Structural damage and collisions are deadly.
Most ships have double hulls and many have heavy, reactive armor over
critical areas..
Most ships are fitted
with sub-light engines and include ion, plasma and celium as fuels.
Very few ships have FTL (faster than light) capability with the
exception of Federal attack vessels used by the military. The fuel used
for FTL engines is prohibitally expensive because of it rarity,
however, new technology is in development that may present an
affordable option.
Ship weapons vary widely and
can include ballistic, missiles, torpedoes, lasers and plasma cannons.
Although, ballistic ammunition without ranged detonation are prohibited
in Federal space.
Personal Weaponry:
Although laser and plasma based weapons are readily
available, most space faring crews prefer to use ballistic weapons, such as shotguns and shatter guns. Low velocity
projectiles are much less likely to penetrate inner or outer ship hulls.
Gravity Weapons-
A single Boggar trans-phase gravity weapon can destroy an entire fleet. By
engaging it in the middle of a group of ships, the weapon temporarily creates
a massive gravity well and cause the ships in the vicinity to violently smash
into each other. This weapon was also used to clear mine fields. Human
tactics soon changed to single massive battle cruisers.
EMP (electro-magnetic pulse) is a fission or
nuclear device that produces a wave that disrupts or destroys unshielded
electronic equipment. DME (directed microwave emitters) have a similar effect,
but in a narrow field and effects both electronic and biological
material but are often blocked by metallic surfaces. |
Habited Systems are any location that has
been established and will contain from a single NAV beacon and outpost to
fully industrialized populated planets.
NAV Beacons are found in every habitable system
and are used for ship navigation. These beacons are laser arrays that send
a narrow beam of invisible light that ships may follow. Small amounts of data are embedded
in the beam with identification, status and information about other ships
in that lane.
Minor Systems are typically void of any planetary
bodies but may have large asteroids, small space stations or permanently
moored barges that serve as outposts and way points for travelers and mining
operations. These will have limited services and supplies.
Systems
with Star Ports have larger space stations with ship docking capability
including repair and refueling facilities. A Star Port is a trading
center and defensive point. These star ports also provide
transportation to ground-based stations, bases and docking facilities
for both passengers and cargo.
Major Systems contain one to fifty planets. A
few of these have breathable atmospheres with stable conditions to support
life. These are typically heavily populated and often have bases on the
surface. |