Online
Gaming > SubNautica |
Advertisement |
|
Building a beginners
base can and should be one of your first priorities when starting a new game
in SubNautica. After collecting the resources needed for crafting a Habitat
Builder, you have constructable pieces to start a simple base available
right from the start.
You will collect
a ton of needed crafting resources and a lot of useless items along the way.
You will need a place to store all those goodies. Especially all those Floaters
and Acid Mushrooms.
Storing the items
you collect and pick up will be the first main issue. But, you can construct
a simple base with storage lockers very early on by crafting a Habitat Builder
tool.
Even
though the game pushes you to make the Repair Tool early on, it's not
critical. If at all possible, use depleted batteries to craft new
tools.
|
Crafting priority in this order;
1. |
O2 tank |
|
|
|
|
2. |
Knife |
|
=> |
|
|
3. |
Fins |
|
=> |
|
|
4. |
Copper
Wire |
|
|
|
|
5. |
Computer
Chip |
|
|
|
|
6. |
Wiring
Kit |
|
|
|
|
7. |
Battery |
|
|
|
|
8. |
Habitat
Builder |
|
|
|
|
|
Exit through the bottom of your Escape Pod and get your feet wet.
First thing to look for is Metal Salvage and grab as much as you can.
Return to the Pod and use the Fabricator to convert them to Titanium, NOT
the Titanium Ingot which you won't need a until later. Craft a Standard
O2 Tank and store the remainder of the Titanium in your on-board
locker.
Next is to grab
2 or 3 glowing yellow Seed Clusters
from the Creepvine to make Silicone Rubber.
Craft a Survival Knife and Fins from the Personal items menu.
Now you can swim faster and use the knife to collect the Table Coral Samples
from the rock faces.
Start locating
the rock outcroppings to gather their resource. The flat grey stones
produce Titanium or Copper and the brownish round stones give Gold, Silver
or Lead. |
Craft the components
in the priority list until you are able to make the Habitat Builder tool.
From there, you can construct your first base. List below are some great
examples including Simple Bases, Outposts and Depots. Each list the advantages
and materials needed.
Once you
have your first base, you can start on the other game objectives. To get
the Repair Tool, you will need to explore some caves for the Cave Sulpher,
which are in the scary Crash Fish blubs in the caves. To do that, you'll
need to craft the Flashlight=Titanium+(Battery=2 Acid Mushrooms+Copper).
Avoid the caves at night without a light source (Flashlight/Sea
Glide). Not only will you miss important resources, but also risk getting
lost and drowning.
A Strategy to
avoiding the exploding Crash Fish; Swim back from them as they approach,
then quickly swim back to where it came from. They are fast, but can't turn
around quickly.
For late stages
of the game, it could be advantageous to utilize the
Connected Gates for base
building. |
|
|
HABITAT BASES
|
Simple
Base #1
3-Way Tub Base. For your initial base, place this close to the escape pod
so it will be easier to find. Near the cliff edge next to the Creeper Vine
forest is an excellent location, but anywhere in the Shallows is fine.
Construct: |
Inventory |
Gear: |
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x6
Fabricator
Medical Kit Fab
Radio |
|
|
Optional, but
not needed immediately, is a Beacon to help locate your base. Spot Light
or Flood Lights could also help. Although this simple base can be used anywhere
as a depot, there are better options (see Outposts
below). |
|
|
Helpful
Hint:
Naming your lockers will save you a lot of time and frustration. Keeping
your stored inventory in an organized fashion will make production a lot
easier and help to prevent wasted trips for a single item you already have
on hand.
Designate a locker
near your Fabricator for Titanium, since that resource gets used the most.
Avoid using names like 'miscellaneous', 'stuff' or unnamed
locker. |
Locker Name
Suggestions
TITANIUM |
Typically
will need more than one. |
|
FINE METAL |
Gold/Silver/Lithium |
COPPER |
Second most
used ore in the game |
|
HVY METALS |
Lead/Magnetite |
FOOD |
Fish/Water/Nutrient
Blocks/Plants |
|
ORGANICS |
Plants/Teeth/Gells |
FABRICS |
Rubber/Synthetics |
|
GEAR |
Tools/Batteries/
Beacons/ |
SILICA |
Quartz/Glass/Salt |
|
COMPONENTS |
Computer
Chips, Wire Kits, Etc. |
MISSION |
Next project
items to help keep focus |
|
GEMS |
Diamonds/Rubies |
Eventually some
lockers can be divided, like SILVER, GOLD and BATTERIES. |
|
|
|
Simple Base #2
The second Base is a combination of Base #1 and the
Outpost. You will need to locate the Scanner Room
fragments before you can build this base. All can be found 950m west of the
Shallows.
Construct: |
Inventory |
Gear: |
Scanner
Room
3-Way Tube
Entry Hatch
Solar Panel x2
Wall Locker x8
Fabricator
Speed Mod
Range Mod
Medical Kit Fab
Radio |
|
|
|
|
Powering Your Bases |
For
small bases and outposts, a few Solar Panels are great as long as
you're base is above 100 meters. However, with deeper locations you wil
need a different power supply. The Bio-reactor is labor intensive and
swallows up important consumables. The Nuclear Reactor requires a rare
resource, but will last for a long while unattended.
By far, the most useful power source is the Thermal Reactor. It
requires no resources and will last indefinately. The catch is that you
need your base near a heat source or lava vent. There are many such
locations, including in the Swallows. The closer it is built to the
heat source, the more power will be supplied. You will need the Power
Transmitters to relay the generated power from the station to your base
and may require several connected together.
|
|
Scanner
Room Tips:
There
are two remote controlled cameras useable from in the Scanner Room via
the video monitor and have built-in beacons. Beware that Stalkers love
to run off with these.
A menu on the viewer panel list detected resources and points of interest within range. Only one type can be selected at a time.
Range modules can be doubled up for an additional 50 meter range (upto 500 meters). Speed Modules find select resources quicker.
The Hud Chip allows you to pinpoint selected resources outside the
Scanner Room. Only one is required and will connect to any powered
Scanner in range.
|
|
Simple Base #3
Dubbed 'Starship' this is the base needed once you have the Sea Moth.
Construction should be done in two phases.
Keep in mind
your bases' structural integrity as you add pieces to your base. Add Reinforced
Panels to at least two of the outward 3-way Tubes, which will add to hull
integrity. Attach these before adding Wall Lockers on the inside,
as anything attached to the walls may prevent you from adding the reinforcement panels.
Moon Pool
entrance is on the bottom and you launch toward the end without the rotating
radar. Be sure to allow enough space to dock your Seamoth. In extended depths,
a foundation can be placed well below the Moonpool to allow you to dock a Prawn
Suit.
Construct:
Phase 1 |
Inventory |
Gear: |
Moonpool
Scanner
Room
Solar Panel x3
3-Way Tubes x2
Reinforcement x2 |
|
|
Construct:
Phase 2 |
|
|
3-Way
Tubes x2
Speed Mod
Range Mod
Fabricator
Wall Locker x6+
First-aid
Radio |
|
|
(Optional) |
|
|
Multipurpose
Room
|
|
|
|
Rendered in Daz
Studio using the Sea Base Construction Kit
Actual game
screenshot
|
|
|
|
Interested in
creating your
own rendered
3D artwork?
Click here to get
Daz Studio Free
|
OUTPOSTS
and DEPOTS |
|
|
Outposts
These are are for areas you want to search. Upgrade the Scanner Room with
Speed and Range modules you can make from the on-board Module Fabricator
.
Construct: |
Inventory: |
Gear: |
Scanner
Room
Entry Hatch
Solar Panel
Wall Locker x2
Fabricator
Speed Mod
Range Mod |
. |
|
. |
|
|
|
|
Depots
These are just a single Tube with a Hatch and 4 lockers inside for temporarily
storing materials when far away from your Pod. Because the Depot is unpowered,
there is no air unless you add a Solor Panel. Be sure to deploy a Beacon
so you can find the Depot later. The Depot can be de-constructed when no
longer needed.
HINT: It can
be helpful to name the beacon based on the biome and compass heading, such
as 'Shallows-South'. You can also add the depth if desired, 'Dunes-West
120m'. |
|
|
|
|
Construction
Appendix
|
|
Advertisement
Skillfully crafted
sci-fi 3D models available at the
MeshWorks3d
Store |
© Copyright Krown Products
Ltd. 2008-2024
All rights reserved |